Server service
The server-only Replication.server.service object manages session state.
waitForData(player)
Waits until the player's state exists, then returns its typed value object.
onPlayerInit(player, data)
Override this method to change a player's raw template copy before its first replication to the client.
reset(player)
Replaces the player's current state with a fresh template copy and sends it to the client. This is an in-memory reset only.
addPlayerRemovingCallback(callback)
Runs a cleanup callback with the player and their raw state before the package discards that state. It returns a function that unregisters the callback.