celestial_spires/network
v0.1.1 ·
A small dependencyless module that makes networking easy using schemas.
Network
A small dependencyless module that makes networking easy using schemas.
Example Net
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Modules = ReplicatedStorage:WaitForChild("Shared"):WaitForChild("Modules")
local Network = require(Modules:WaitForChild("Network"))
return Network.new({
Health = Network.Options.number, -- Required Number
IsAlive = Network.Options.boolean, -- Required Boolean
Name = Network.Options.string, -- Required String
Position = Network.Options.optional(Network.Options.Vector3), -- Optional Vector3
}, {
Reliable = true, -- Whether or not to use Reliable/Unreliable remote events
Parallel = true, -- Whether or not to run the callbacks in a separate task
})
Example Client Usage
TestNet:FireServer({
Health = 100,
IsAlive = true,
Name = "Player1",
Position = Vector3.new(0, 5, 0), -- This is optional!
})
TestNet:OnClientEvent(function(Data)
print("Received data from server:", Data)
end)
Example Server Usage
TestNet:OnServerEvent(function(Player, Data)
print("Received data from client:", Data)
TestNet:FireClient(Player, Data)
end)