caveful_games/handynet

ByteNet fork made more handy

English ๐Ÿ‘ˆ

ํ•œ๊ตญ์–ด

HandyNet

๋” Handyํ•ด์ง„ ByteNet์˜ ํฌํฌ

ํŠน์ง•

  • ByteNet์˜ ํฌํฌ์ด๋ฉฐ ๋Œ€๋ถ€๋ถ„์˜ ๊ตฌํ˜„์„ ๊ณต์œ ํ•ฉ๋‹ˆ๋‹ค.
  • ์ฝ”๋“œ ์„ค๊ณ„ ๋ฐ ์•„์ด๋””์–ด๋Š” kitty-utils/net์—์„œ ํŒŒ์ƒ๋˜์—ˆ์Šต๋‹ˆ๋‹ค.

ByteNet๊ณผ ์ฐจ์ด์ 

  • HandyNet์€ ์†๋„๋ณด๋‹ค ๋ฉ”๋ชจ๋ฆฌ ์‚ฌ์šฉ๋Ÿ‰์— ๋” ์ดˆ์ ์„ ๋งž์ท„๊ธฐ ๋•Œ๋ฌธ์— ์ด๋ก ์ ์œผ๋กœ ByteNet์ด ๋” ๋น ๋ฅผ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. (ByteNet์€ ๋” ๋น ๋ฅธ ์†๋„๋ฅผ ์œ„ํ•ด ํŽ˜ํ‚ท๋งˆ๋‹ค ๋ฉ”์†Œ๋“œ ํ•จ์ˆ˜๋ฅผ ์ƒ์„ฑํ•˜์ง€๋งŒ HandyNet์€ ๋ฉ”ํƒ€ํ…Œ์ด๋ธ”์„ ํ™œ์šฉํ•˜์—ฌ ํ•จ์ˆ˜๋ฅผ ์žฌํ™œ์šฉํ•ฉ๋‹ˆ๋‹ค.) ๋ฉ”๋ชจ๋ฆฌ ์‚ฌ์šฉ๋Ÿ‰์ด ๊ทธ๋ ‡๊ฒŒ ํฌ์ง€ ์•Š๊ณ  ์ •์ ์ธ ํฌ๊ธฐ๋ฅผ ์ฐจ์ง€ํ•˜๋ฏ€๋กœ ๊ทธ๋Œ€๋กœ ํด๋กœ์ €๋ฅผ ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค.
  • ByteNet.string ์ž๋ฃŒํ˜•์˜ ํฌ๊ธฐ๋ฅผ ์„ค์ •ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.
  • definePacket์˜ ์ธ์ˆ˜ reliablityType ์†์„ฑ์ด defineReliablePacket๊ณผ defineUnreliablePacket ๋‘๊ฐ€์ง€ ํ•จ์ˆ˜๋กœ ๋‚˜๋‰จ์— ๋”ฐ๋ผ ํ…Œ์ด๋ธ” props ์ธ์ˆ˜๋ฅผ ๋ฐ›์ง€ ์•Š๊ณ  ๊ธฐ์กด์— value ์†์„ฑ์ด์—ˆ๋˜ ๊ฐ’ ์ž๋ฃŒํ˜•๋งŒ ๋‹จ์ผ ์ธ์ˆ˜๋กœ ๋ฐ›์Šต๋‹ˆ๋‹ค. (๊ฐ„์†Œํ™”)
  • ๋ช‡๊ฐ€์ง€ ์ž๋ฃŒํ˜• ์ด๋ฆ„์ด ๋ช…ํ™•ํ•ด์กŒ์Šต๋‹ˆ๋‹ค. (ex. ByteNet.vec3 -> HandyNet.Vector3)
  • Namespace ํƒ€์ž…์— server์™€ client ์†์„ฑ์ด ์ถ”๊ฐ€๋จ์œผ๋กœ์จ ์„œ๋ฒ„/ํด๋ผ์ด์–ธํŠธ ๊ตฌ๋ถ„์„ ๋” ๋ช…ํ™•ํžˆํ•œ ํƒ€์ž…์ฒดํ‚น์ด ๊ฐ€๋Šฅํ•ฉ๋‹ˆ๋‹ค.
  • ์„œ๋ฒ„/ํด๋ผ์ด์–ธํŠธ์˜ ์˜ˆ์ธก ๋ฐ ๋™๊ธฐํ™” ๋ชจ๋ธ, ์–ด๋“œ๋ฏผ ์ปค๋งจ๋“œ๋ฅผ ๋งŒ๋“ค ๋•Œ ์œ ์šฉํ•˜๊ฒŒ ์‚ฌ์šฉ๋  ์ˆ˜ ์žˆ๋Š” Command๊ฐ€ ์ถ”๊ฐ€๋˜์—ˆ์Šต๋‹ˆ๋‹ค.
  • ์ด๋ฒคํŠธ ์‹ ํ˜ธ๋Š” LimeSignal์„ ์‚ฌ์šฉํ•˜์—ฌ ๋ฐ›์Šต๋‹ˆ๋‹ค. (๊ฒฐ๊ณผ์ ์œผ๋กœ Connection์„ disconnectํ•˜๊ธฐ ๋” ๊ฐ„ํŽธํ•ด์กŒ์œผ๋ฉฐ, ๋” ์ด์ƒ definePacket์—์„œ ์ด๋ฒคํŠธ ์‹ ํ˜ธ ๋ฐฉ์‹์„ ์„ค์ •ํ•˜์ง€ ์•Š์•„๋„๋ฉ๋‹ˆ๋‹ค.)
  • HandyNet์€ ํƒ€์ž…์Šคํฌ๋ฆฝํŠธ ํƒ€์ž…์„ ์ง€์›ํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค.

Example Usage

-- packets.luau

return HandyNet.defineNamespace("example", function()
	return {
		hello = HandyNet.defineReliablePacket(
			HandyNet.struct({
				message = HandyNet.string(HandyNet.u8), -- Customizable string size (defaults to u16)
				cf = HandyNet.CFrame
			})
		),
		command = HandyNet.defineReliableCommand(function()
			print("You ran the function in the server and the client!")
		end)
  	}
end)
-- client.luau

local packets = require(path.to.packets).client

packets.hello.sendToServer({
	message = "hi ya",
	cf = CFrame.new()
})

packets.hello.onClientReceived:connect(function()
	print("received hello from server")
end)

packets.command()
-- server.luau

local packets = require(path.to.packets).server

packets.hello.sendTo(player, {
	message = "hi ya",
	cf = CFrame.new()
})

packets.hello.onServerReceived:connect(function()
	print("received hello from client")
end)

packets.command()

TO-DOs

  • Complete english part of README.md.
  • Publish to pesde.
  • Simplify definePacket arguments. (remove props and replace to defineReliablePacket and defineUnreliablePacket)
  • Bind events using LimeSignal.
  • Add optional size argument for string data type.
  • Add optional size argument for buff data type like string data type.
  • Cache string data type's read & writer for reusing.
  • Clarify the data type names.
  • Add more strict typechecking for client/server.
  • Set repository language to Luau.
  • Add new CFrame serdes. (Quaternion)
  • Add AlignedCFrame data type.
  • Add UnalignedCFrame data type.
  • Add RawCFrame data type.
  • Implement defineReliableCommand and defineUnreliableCommand.